Hoomania
January 01, 1985

4.8

Hoomania

When Kris tells Sam Weatherfield, the inventor, about breaking his parent’s window and running away, Sam has Kris play a strange, colorful game called HOOMANIA. As Kris places his piece on the board, he is zapped INSIDE the game, full of life-sized animated characters like the daffy Dodo Bird or the goodie-gobbling sluggards. These crazy creatures, and others, either help or hinder Kris in his race to Mount Wisdom. Through his fantastic adventure, Kris learns the true meaning of “wisdom”.

36 min

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